Yesterday I had a much more productive day when I woke up. I drew a bunch. I even ran out of ink, so I couldn't finish this Baby Box:

Otherwise I might have started the one below. As it is I just reviewed the tabs to describe each panel.


















The old board. I'm recycling some of these components now, cause I don't want to bake and decorate plasticine chips again.
Tea and Theology, underway.


It's about an ogre.
He's friends with a bird man. The bird man is sort of like a tengu.
He's also friends with a tiny troll that turns into a cat. This is based on some folktales. They are the best.
I don't know when this is going to happen, but you'll be the first to know, obviously.






That said, it did lead to a different, excellent idea.
This one just isn't right for those aliens, but at least I finally drew his pint glass proportionally large. Right, I mean – they're three feet tall, and they're always holding regular-sized glasses. I figure they get little shot glasses of beer. Or no one serves them. Or

You explore tiles like these – through forest, tundra, and mountain – searching for magic artifacts, meeting mysterious allies, and probably making an enemy of some political faction or other. The next image is an example of how you might place the tiles:
It may look a little like Carcassonne: The Discovery, but the resemblance is superficial. There are a couple packs of cards for allies, events, items, that sort of thing. Maybe there's a plague, or a festival, or you meet a caravan; whatever. You also make die rolls to determine whether you discover anything – herbs, hidden places, monsters. I'm poking through the rules to make sure they're balanced, and to see if they're better off being toned down.
See, right – sometimes you're exploring in a swamp or something, and you find hidden places. The skulls are in case a city gets destroyed and we need to indicate that. Razed cities can have a major impact on the end of the game, I'm sure you can imagine. There are also little cork-tokens like these with colors on them, in case the cities change factions (way better than destroying them, right?), but I didn't think you wanted to see corky little circles of color.
At the beginning of the game you roll some dice to determine what sort of person you are – how tough, how smart, etc. – based on some mumbo-jumbo. This wheel articulates that mumbo-jumbo via seasons, phases of the moon, and caste within society. I like my games to resemble old NES games, where the manual has tons of back-story, but you won't be completely clueless if you don't read it.
Although I see nothing in the current rules that addresses this thing, I think it lets you store a spell to use it later – really, your guess is as good as mine.
